This has come up a few times for me recently and I can’t quite understand when ‘loop’ does and doesn’t work on an interaction - I’m wondering if anyone can have a look at this example for me:
Obviously just a test… all that should happen at the moment is the card on the right appears, waits a while, and then disappears. I intended to make this loop, and eventually have all three of them doing this repeatedly in a staggered fashion - so the last ‘wait’ would be a lot longer, but leaving like this so you can see quicker that it doesn’t loop
Screenshot of interaction panel in case diagnosis is obvious (it also has initial state of 0% opacity and scale 0.78):
Any help much appreciated.