Changing interaction with a combo class changes all classes in an interaction

Within an interaction, updating the target for 1 step to a new class with a combo class changes the class/combo class for all steps of the interaction. I’m certain that when I created the original interaction, I was able to have multiple steps with the single class and another step targeting that class with a combo class.

The first 2 highlighted block shown below should target [pig-map-part_content]
Screen Shot 2022-06-22 at 11.26.59 PM

Screen Shot 2022-06-22 at 11.33.29 PM

The third block should target [pig-map-part_content][snout], however changing that target changes the previous blocks as well. Am I missing something?

Screen Shot 2022-06-22 at 11.37.58 PM

Screen Shot 2022-06-22 at 11.28.07 PM

Here is my public share link:

I was able to figure out that even if only a certain block of “steps” is highlighted, changing the [class][combo class] by searching in the “Class” field (under the “Affect:” dropdown) will still change the unhighlighted blocks.

However, right-clicking on the highlighted blocks will allow you to click on the desired target object with the combo class in the Navigator and will only update the highlighted blocks.

You just save from going totally insane. I’ve been trying for hours to solve this problem, and I thought I was doing something wrong in naming my classes that was causing this conflict. Is this some kind of bug? Right-clicking and selecting “Change target” is a very unintuitive way to change the class, it just doesn’t make sense.

Thanks very much!