Interactions are basically functions if you think about it. It would be great if we can further modularize these interactions so that I can call up an already defined interaction within another interaction. It would be much easier to update things like animations!
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Yes. I’ve asked for this in the past.
To be more specific… what I would like:
To have an interaction
- trigger another interaction
- cancel another interaction
- restart another interaction
3 Likes
Yes, +1000, an on complete even or event trigger that could be inserted into a sequence would make a huge difference in what you can accomplish. Including link, click events, etc. to enable scroll to anchor and things outside the interactions themselves.
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