Interactions are basically functions if you think about it. It would be great if we can further modularize these interactions so that I can call up an already defined interaction within another interaction. It would be much easier to update things like animations!
Yes. I’ve asked for this in the past.
To be more specific… what I would like:
To have an interaction
- trigger another interaction
- cancel another interaction
- restart another interaction
Yes, +1000, an on complete even or event trigger that could be inserted into a sequence would make a huge difference in what you can accomplish. Including link, click events, etc. to enable scroll to anchor and things outside the interactions themselves.