Animations do not loop after checking the loop box in animations.
Please, Share your read only link, so I will try to help. Check here
For the loop to work you will need to return your object to their initial states after making an interaction. For example if your animation moves an object to the left 20px, you will need to somehow return this object to 0px position before being able to loop this animation.
But yeah, sharing your link is necessary to get more concrete help.
This was very helpful. Took me a minute to figure out how to return a rotation to its original position. The first movement was 360 degrees and to reset it, I set the second movement to 0 degrees. It works!
Exactly so! Good to know you figured this out
@dram I’m also having this looping issue. Are the animation properties to return to the initial state relative to previous animations, or the initial state? I’m using initial state scale 1 opacity 100, growing to 1.1 and lowering opacity to 0, then setting scale to 1 and opacity to 100 to return to initial.
Initial state is from what state animation starts. If you return your animation to that state at the end of your sequence in some way the next loop will play correctly.