I’ve noticed that when setting up a move interaction on an object which has rotation settings, the animation works but completely removes the rotation settings.
- I have an image transformed via x: 37, y: 17, z:-29 as its usual state
- I create a hover animation for said object and want it to move x -100
- As soon as the animation starts the rotate config resets to 0 for x, y, and z.
It seems to relate only to Move, other types seem to work as expected without adjusting this. I have tried to specify start and end states for rotation in the animation to see if this helped but the closest I have come to a solution is setting the usual rotation state at the very start of the animation but I then get a visible bounce on the object because of the transition settings on the object - it rotates to 0 then back to the usual settings and continues with the animation. I just can’t seem to overcome this one.
Any ideas/workarounds I may be able to employ here? Have I missed something or could this be a bug/limitation?