Thanks! Yes, we haven’t got a chance to discuss that, me and my client, but thats how the rough sketches looked like. Maybe not ideal but it works with the shadows.
There is so much interactions and movements that happen so fast, we are visually distracted from the content by the many movements in so many directions.
Visually, makes us sort of “seasick” to scroll down the screen.
Maybe if things were slowed down, but in reality, the extreme amount of motion and movement is a tad on the OVERKILL side.
+1, real good job you did here.
I have to say though I must agree with @herb200mph regarding the seasickness feeling. At first I saw the site on mobile, and thought everything was literally perfect. But after a second glance on desktop, it did get difficult to watch. But I think it’s only because there are too many clouds moving in the background. If you could clear some out it would be better (on desktop).
My guess is this is a “mobile first” design anyway as it’s for a mobile game?
PS: it does make me wanna try the game, so in any case, I’d say it’s mission accomplished for you!!!
Thanks, yes there was a thought that most people maybe would access it through mobile. You’re maybe right it could be the clouds that makes it more difficult to watch on a larger screen. Thanks for your comment.