Animation can only start when other anymation is done?

Is there a way to make it so one animation only is able to start when another animation is done?

Hi @Staugaard, to keep one interaction from starting before another animation is done, you would need to add a Delay in the interaction settings for the second animation that should wait until the first animation is done.

For example, if the first animation has a transition of 500ms, then I would set a delay of 500ms. or I would set the second animation to run After the previous animation step (if both interactions steps are in the same interaction).

If the interactions are separate, usually using a delay equal to the runtime of the first interaction will help to get the desired result.